Chapin Reil

Technical Artist | Photogrammetry & 3D Scanning

About

I am a Technical and Photogrammetry artist with industry experience, working on assets for AAA games and VFX. I have worked on the management and development of art pipelines and delivered hundreds of tileable materials and 3D objects to clients. I have experience 3D scanning with cross-polarized photogrammetry rigs and structured light scanners (Artec Leo & Artec Space Spider).

I’m passionate about opportunities to be a part of a team collaborating to craft immersive, interactive stories and experiences. 


Experience

Photogrammetry Artist [Contract] – Matterfield
[6/2024-11/2024]

●Contract role to support a AAA video game title.
●Constructed game ready environment assets for UE5 Nanite from photogrammetry scans.
●Created UVs for assets with optimized cuts and coverage for high quality textures.
●Produced texture sets that included an authored roughness map.
●Used Perforce for asset management and version control.

Junior Technical Artist – Matterfield
[4/2022-5/2023]

● Scanned objects and materials with photogrammetry and structured light scanning methods.
● Delivered game ready models and materials on production deadlines from scan data.
● Conducted quality assurance on assets to ensure deliverables were free of errors.
● Collaborated on research & development of processes for 3D scanning pipelines.
● Managed art pipelines to keep tasks progressing.

Programmer Intern – Wake Technical Community College
[9/2021-12/2021]

In this role I was a part of a team hired to create a plating simulation for the culinary department at Wake Technical Community College, funded by a grant from the National Science Foundation.
● Programmed simulation game systems in Unity C# to meet technical requirements for WebGL.
● Created scriptable object tools that optimized asset implementation with game systems.
● Developed documentation for the development team on how custom tools worked.
● Collaborated with the team on game design by prototyping systems before full implementation.
● Worked with the team to successfully deliver the completed simulation to the client by deadline.